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<a href="../index.html">&lt; index</a><br />
<a href="../zip/index.html">&lt; 11. Compression toolkit</a>
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12. Field of view toolkit<br />
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<a href="../path/index.html">&gt; 13. Path finding</a>
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This toolkit allows to easily calculate the potential visible set of map cells from the player position.<br />
A cell is potentially visible if the line of sight from the player to the cell in unobstructed.<br />
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<a href="fov_init.html">12.1 Building the map</a><br />
<a href="fov_compute.html">12.2 Computing the field of view</a><br />
<a href="fov_get.html">12.3 Reading fov information</a><br />
<a href="fov_delete.html">12.4 Destroying a map</a><br />
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